3D Cave Environment Model

This assignment was to create a virtual environment from scratch using the Maya software. The resulting images above are the final renders of the environment.

For this project I learned various 3D modeling skills including UV Mapping (creating custom object “skins”), project management, and object texturing via alpha mapping. Below are a few of the individual elements that I made for the environment, as well as some custom patterns that I designed using the digital software Krita for custom object texturing.